Citizen.CreateThread(function() while true do Citizen.Wait(1) SetPlayerRunSprint(PlayerId(), true, 0.0) -- Forced infinite RestorePlayerStamina(PlayerId(), 1.0) end end)
Vega wasn’t racing him. She was stress-testing the server’s physics engine. Every step he took, she was subtly rewriting the world’s rules. The ground grew sticky. His infinite stamina was still there—but now each stride required twice the force. Three times. The air thickened like syrup. fivem infinite stamina
In the gritty, neon-lit streets of Los Santos, stamina was currency. For most criminals, a high-speed chase ended not with a crash, but with exhausted lungs. Cops knew this. They banked on it. Citizen
On servers that lack robust anti-cheat software or have native scripts enabled (like sv_cheats or allowing Lambda Menu/TrainerV), players can simply toggle an "Infinite Stamina" option in their client-side trainer. The ground grew sticky
Citizen.CreateThread(function() while true do Citizen.Wait(0) let playerPed = PlayerPedId() let playerId = PlayerId() -- Refills stamina every frame RestorePlayerStamina(playerId, 1.0) end end) Use code with caution. vMenu Configurations For servers utilizing , the process is even simpler: Open your server's config.json inside the vMenu directory. Locate the player options permissions.
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