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Moves with low startup (e.g., 4–6 frames) are fast panic options or combo starters. Moves with high startup (e.g., 20+ frames) are slow, powerful read-based moves that are easily interrupted. 2. Active Frames

Furthermore, MultiVersus is infamous for its dynamic hurtbox shifting. Characters like Jake the Dog can morph his size, changing his hurtbox mid-move. This can make frame data deceptive; a move might be "safe" based on frame numbers, but if the opponent shifts their hurtbox away (like Velma retreating while shooting), the move may still whiff, leading to a punish.

When the meter is depleted, your dodges lose their invincibility frames and suffer increased recovery, making you a sitting duck. 2. Whiff Recovery Mechanics

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Multiversus Frame Data Online

Moves with low startup (e.g., 4–6 frames) are fast panic options or combo starters. Moves with high startup (e.g., 20+ frames) are slow, powerful read-based moves that are easily interrupted. 2. Active Frames

Furthermore, MultiVersus is infamous for its dynamic hurtbox shifting. Characters like Jake the Dog can morph his size, changing his hurtbox mid-move. This can make frame data deceptive; a move might be "safe" based on frame numbers, but if the opponent shifts their hurtbox away (like Velma retreating while shooting), the move may still whiff, leading to a punish. Multiversus Frame Data

When the meter is depleted, your dodges lose their invincibility frames and suffer increased recovery, making you a sitting duck. 2. Whiff Recovery Mechanics Moves with low startup (e

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