Once you’ve mastered the basic backflip and frontflip, you can expand the script to create combo moves or integrate with other systems.
UserInputService.JumpRequest:Connect(function() if DEBOUNCE then return end - FE - BackFlip FrontFlip Script - Check This ...
Copy the entire script. In your executor, type: Once you’ve mastered the basic backflip and frontflip,
To prevent flips during certain states (e.g., swimming, climbing), disable the HumanoidStateType for the duration of the flip. - FE - BackFlip FrontFlip Script - Check This ...
local humanoid = char:FindFirstChild("Humanoid") if not humanoid then return end
Many cheap scripts break the character's neck (literally, the head detaches from the torso) on FrontFlips due to poor joint manipulation. A premium "- FE -" script uses AlignPosition to keep the head stable.