Fe Kick Ban Player Gui Script Op Roblox Exclusive Jun 2026

A (Name it TargetInput ) — To type the player's name. A TextButton (Name it KickBtn ) — To trigger the kick. Inside the KickBtn , insert a LocalScript :

This is the only approach that works under FilteringEnabled. Attempting to kick a player directly from the client will fail because "如果Kick() 在客户端使用,则只能踢出 LocalPlayer". fe kick ban player gui script op roblox exclusive

local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local modEvent = Instance.new("RemoteEvent") modEvent.Name = "ModAction" modEvent.Parent = ReplicatedStorage -- ENTER ADMIN USER IDS HERE FOR SECURITY local ADMIN_IDS = 12345678, -- Replace with your Roblox User ID 87654321, -- Replace with an assistant admin's ID -- Simple function to verify if the player firing the event is an admin local function isAdmin(player) for _, id in pairs(ADMIN_IDS) do if player.UserId == id then return true end end return false end -- DataStore setup for permanent bans local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBans_V1") modEvent.OnServerEvent:Connect(function(player, actionType, targetName, reason) -- CRITICAL SECURITY CHECK if not isAdmin(player) then warn(player.Name .. " attempted to use admin commands without permission!") player:Kick("Exploiting attempt: Unauthorized Admin Access.") return end -- Find the target player local targetPlayer = nil for _, p in pairs(Players:GetPlayers()) do if string.lower(p.Name):sub(1, #targetName) == string.lower(targetName) then targetPlayer = p break end end if not targetPlayer then warn("Target player not found.") return end if reason == "" then reason = "No reason provided by Administrator." end -- Execute Actions if actionType == "Kick" then targetPlayer:Kick("\n[Kicked]\nReason: " .. reason) print(targetPlayer.Name .. " has been successfully kicked.") elseif actionType == "Ban" then local success, err = pcall(function() BanDataStore:SetAsync(tostring(targetPlayer.UserId), Banned = true, Reason = reason) end) if success then targetPlayer:Kick("\n[Permanently Banned]\nReason: " .. reason) print(targetPlayer.Name .. " has been permanently banned.") else warn("Failed to save ban data: " .. tostring(err)) end end end) -- Check if joining players are banned Players.PlayerAdded:Connect(function(joiningPlayer) local data local success, err = pcall(function() data = BanDataStore:GetAsync(tostring(joiningPlayer.UserId)) end) if success and data and data.Banned then joiningPlayer:Kick("\n[Banned]\nYou are permanently banned from this game.\nReason: " .. (data.Reason or "No reason specified.")) end end) Use code with caution. Step 5: Handling Datastores & Game Settings A (Name it TargetInput ) — To type the player's name

The most common and legitimate form of FE kick/ban scripts is complete admin command systems. These typically include: Attempting to kick a player directly from the

An is a script that bypasses these restrictions, finding flaws in the game's remote event handling, exploiting "hidden" server-side commands, or manipulating the local environment in a way that tricks the server. 2. Kick/Ban Player GUI