Maya | Pulldownit

[1. Model Clean Mesh] ➔ [2. Shatter Geometry] ➔ [3. Define Rigid Bodies] ➔ [4. Apply Stress/Clusters] ➔ [5. Simulate & Bake] Step 1: Geometry Preparation

. You can adjust properties like hardness to determine which objects break first during an impact. Simulation & Iteration pulldownit maya

If you want, I can:

: Generates concentric, circular cracking patterns typically seen in shattered glass. 2. PDI Bounded Rigid Bodies I can: : Generates concentric