Several games saw massive speedrunning breakthroughs in 2021 due to automated scripts hosted and refined on GitHub.
This collaborative, open-source model kept games like The Binding of Isaac: Repentance (released March 2021) runnable within days of major updates. autosplitter+games+github+2021
Before 2021, autosplitters were often shared via fragmented Discord channels or personal Google Drives. By 2021, had become the de facto standard. Why? Several games saw massive speedrunning breakthroughs in 2021
Historically, LiveSplit autosplitters relied heavily on the Auto Split Language ( .asl ). In 2021, the development community began a massive push toward compiling autosplitters into WebAssembly (WASM) using Rust. which saw significant improvements in 2021.
A versatile, image-based splitter that can be used for games without direct memory access, which saw significant improvements in 2021.