Midi2lua //free\\ -
name = "Piano", channel = 1, notes = start = 0, duration = 480, pitch = 60, velocity = 100 , start = 480, duration = 480, pitch = 62, velocity = 95 , -- ... more events , controllers = time = 0, number = 7, value = 100 , -- volume
-- Define a function to handle pitch bend events function pitch_bend(channel, value) print("Pitch bend:", channel, value) end midi2lua
, function by reading a MIDI file and extracting note data, timing, and headers into a Lua-friendly format. Game Automation: name = "Piano", channel = 1, notes =