Sb3utility Tutorial _top_ Site
A dialog box will appear asking how you want to handle bone weights and vertices.
Right-click the file in the Object Tree and select Export . sb3utility tutorial
# Create a new sprite new_sprite = sb3utility.Target(project, 'New Sprite') project.targets.append(new_sprite) A dialog box will appear asking how you
: Do not change the bone names, bone weights, or the vertex group structures. Doing so will break how the mesh moves with the game's rigging framework. Export the file back out as a standard .fbx . Step 3: Replacing and Recalculating the Mesh Drag your modified .fbx file into SB3Utility. Doing so will break how the mesh moves
For those starting out, SB3Utility is often recommended as a more complex but rewarding alternative to Unity-based modding. Asset Management : Dragging a file into the software allows you to browse the Object Tree to view specific meshes, materials, and textures. Texture Modification