Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The stage name "Real Girls Gone Bad" refers to her adult film production company, which aims to showcase authentic and unscripted performances. Reid's success has led to her appearing in various media outlets, including The New York Times, Vice, and CNN.
Heavily distressed fabrics, oversized silhouettes, and dark palettes.
By understanding the complexities and nuances of the "realgirlsgonebad" phenomenon, we can better navigate the changing landscape of adult entertainment and ensure a safer, more respectful, and more enjoyable experience for all parties involved.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
The stage name "Real Girls Gone Bad" refers to her adult film production company, which aims to showcase authentic and unscripted performances. Reid's success has led to her appearing in various media outlets, including The New York Times, Vice, and CNN.
Heavily distressed fabrics, oversized silhouettes, and dark palettes. realgirlsgonebad
By understanding the complexities and nuances of the "realgirlsgonebad" phenomenon, we can better navigate the changing landscape of adult entertainment and ensure a safer, more respectful, and more enjoyable experience for all parties involved. The stage name "Real Girls Gone Bad" refers
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling