Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

realgirlsgonebad realgirlsgonebad

The stage name "Real Girls Gone Bad" refers to her adult film production company, which aims to showcase authentic and unscripted performances. Reid's success has led to her appearing in various media outlets, including The New York Times, Vice, and CNN.

Heavily distressed fabrics, oversized silhouettes, and dark palettes.

By understanding the complexities and nuances of the "realgirlsgonebad" phenomenon, we can better navigate the changing landscape of adult entertainment and ensure a safer, more respectful, and more enjoyable experience for all parties involved.

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

realgirlsgonebad realgirlsgonebad realgirlsgonebad

Realgirlsgonebad

The stage name "Real Girls Gone Bad" refers to her adult film production company, which aims to showcase authentic and unscripted performances. Reid's success has led to her appearing in various media outlets, including The New York Times, Vice, and CNN.

Heavily distressed fabrics, oversized silhouettes, and dark palettes. realgirlsgonebad

By understanding the complexities and nuances of the "realgirlsgonebad" phenomenon, we can better navigate the changing landscape of adult entertainment and ensure a safer, more respectful, and more enjoyable experience for all parties involved. The stage name "Real Girls Gone Bad" refers

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

realgirlsgonebad realgirlsgonebad
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

realgirlsgonebad realgirlsgonebad realgirlsgonebad
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

realgirlsgonebad
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

realgirlsgonebad realgirlsgonebad realgirlsgonebad