In late 2019, the solo developer “R. M. Hex” announced Shrift 2 on Patreon. The plan: a larger office tower, 26 floors (one for each letter of a demonic alphabet), and a persistent guilt system that tracked every player action across multiple playthroughs. Early screenshots showed a revamped “Devil’s Office” with three rooms instead of one.

Moving corridors on the upper floors are blocked by automated laser grids that shift based on your turn count. Stealing a turn or using high-agility actions can cause your party to misstep, triggering an immediate percent-health true damage penalty.

Shrift 2 v268: The Ultimate Guide to Devil's Office Top Tactics and DLC Integration