U8x8 Fonts: __top__

: Draws a UTF-8 character or string. U8x8 vs U8g2 Fonts U8x8 Fonts U8g2 Fonts Speed Extremely Fast Slower (Graphics) Memory Very Low RAM/Flash High RAM/Flash Resolution Fixed 8x8 (Character) Pixel-level Rendering Scalability High (Different sizes) Best For Text menus, simple status Graphics, UI, Graphs

: Every time you call u8x8.setFont() with a new font name, that entire font library is compiled into your project. Try to use a single font family across your entire application. u8x8 fonts

While "native" characters are small, the library supports via u8x8_Draw2x2Glyph() , which expands a character to : Draws a UTF-8 character or string

For applications requiring regular text updates (such as displaying a changing sensor value), simply call drawString() again at the same coordinates. The new string will overwrite the old content. However, there is no automatic text wrapping. To display longer text, you must split the string into segments that fit within the display's character width and call drawString() for each segment on successive lines. While "native" characters are small, the library supports

The solution is the , an ultra-fast, zero-RAM, text-only subsystem packaged directly inside the U8g2 GitHub Repository . Rather than managing screen pixels inside the microcontroller, U8x8 writes text directly to the display controller tile-by-tile.